unity3d
I’ve made great progress with Unity!
Here’s a screenshot of my game with a light turned off:
And here’s the same scene with a light turned on!
Great progress, right? :| To be fair, there’s a trigger in front of the cube that triggers the light on-and-off, and Unity doesn’t have Volumes the way UDK had to handle triggers, instead it just has Colliders, and you use those colliders for physics collisions and also for making stuff like triggers, which kind of makes sense.
I’ll be taking a break from developing this plugin, either till October 12th (Battlefield 3 beta) or October 31st (Ludum Dare October 2011 Challenge). I’ve been wanting to pick up Unity for a while now, and this challenge seems like a good opportunity to do so. I have one idea for a game I might be able to finish within a month, but the idea’s still pretty vague in my head, so I’m still not decided on whether I’ll participate or not.