lisp
Yeah. I know. So, in no particular order, here’s what’s been happening
I’ve suspended working on my unrealscript plugin for eclipse and open-sourced it. The basic grammar rules for parsing and lexing are in place, but it looks like the unrealscript classes that come with the UDK have more exceptions than rules in them, and I’m tired of working on it. The original plan was to finish it and sell it to indie devs, with a free-for-non-commercial-use license, but I already have a day-job where I do boring stuff every day to pay the bills, don’t really see the point in doing the same thing in my free time I started porting (read:trying really hard to port) the newly-open-sourced Doom 3 engine to NaCl.